Incredible DLC Concept Project Created by an Elden Ring Fan - UTPLAY


Fans of Elden Ring have spent the last few months pleading with FromSoftware for the release of new content, but environmental artist Eugenia Lysa decided not to wait and instead began imagining her own world

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Fans of Elden Ring have spent the last few months pleading with FromSoftware for the release of new content, but environmental artist Eugenia Lysa decided not to wait and instead began imagining her own world.  After that, she did everything in her power to make Elden Ring items for sale a reality.

Lysa estimates that she spent approximately four months working on what is possibly the most intricate "concept art" I have ever seen, all of which was dedicated to a potential story expansion for Elden Ring.  Even though this is not just a collection of concept drawings, her ArtStation does showcase a lot of things that look like they belong in an Elden Ring art book.  In order to demonstrate that the proof of concept could walk and talk, she actually started up a game engine.  She had to pick up a lot of new skills on the fly in order to make this work, which is one of the most impressive things about this situation.

 

 

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"There were a lot of things I have never worked on before (for example, music, voiceovers creation, and 3D animation), and wasn't even sure if I could push Elden Ring Items PC till the end," Lysa said in an email.  "But Elden Ring Gear Sets (click then buy them) was really surprising to find out that there is so much free information you can find out online, so many forums where people are eager to help solve an issue," Lysa continued.  "It turned out to be not as scary as Elden Ring runes reliable seller seemed. "

There was obviously a lot of thought put into what could possibly make sense within the complicated canon of Elden Ring, which is one of the things that contributes to the fact that this is so damn good.  Lysa uses everything at her disposal, from major characters and weapons to item descriptions, in order to construct a convincing argument in favor of her idea.  Lysa was motivated to write this song by the singing bats that she encountered for the first time on the Weeping Peninsula.  Fans have translated the lyrics, which appear to tell a story that takes place a long time before the events of Elden Ring.  Despite the fact that the bewitching creatures speak Latin, the lyrics have been translated.

Continue reading to find out how the enigma surrounding Elden Ring's most mysterious character reaches its absurd conclusion.

  • Lysa then conjures up an entire quest chain revolving around the Formless Mother, complete with non-playable characters, bosses with multiple stages of combat, and, of course, a great deal of heartbreak

  •  I won't go into too much detail because a significant portion of the fun is derived from being able to watch the content while simultaneously speculating about what will take place next

  •  One possible use for this would be as a quest walkthrough at a gaming event, showcasing some recently added content

     

Lysa then conju

Lysa also takes care to tell us how the downloadable content (DLC) would even fit into the game at all, and her explanation is consistent with major theories regarding how FromSoftware will pull elden ring fire giant cheese off in the future.  In a nutshell, Elden Ring Bosses Guide entails going back in time and uncovering certain sections of the map that appear to have been suspiciously covered up at the present time.  However, the aspect of these particulars that fascinates me the most is how Lysa envisions the journey coming to an end: with Gideon acting like a jerk.

Lysa explains that she went to all of this trouble because ". . . to tell you the truth, it was a great deal more fun than going for the typical 2D concept art. "When I work on these side projects for fun, I like to challenge myself to pick up new abilities and see what happens when I combine them all.

"And secondly," she continued, "I guess this medium type just fits these hobby projects better than still images, especially when you want to tell a complex storyline (for example, the storyline of an NPC) or lead the viewer/player through the plot. " "And thirdly," she concluded, "I guess this medium type just fits these hobby projects better than moving images. "

When Lysa creates fan art, she tells Kotaku that she will typically jot down a lot of notes in the margins of the artwork.  However, by limiting cheap Elden Ring Runes XBOX to a marginal aspect of the game, the Elden Ring DLC concept lost much of its appeal.

"On the other hand, a fully narrated content guides you through the story without the need to read excessive amounts of text on the margins," she explained.  "This narrated storyline is supported with content, fake gameplay shots, concept art, and other such things. "

Lysa mentioned that "in content you can lay out things gradually, leaving plot twists up until the end and build the anticipation," both of which are very important in her opinion for the overall impression.



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