Cybersport: How to Bet on CS: GO


Competitive CS: GO or just ks - is a first-person shooter (shooter), in which teams of five people are fighting each other on one of 7 unique locations (maps). The first team plays as the terrorists (T), and the second - is the counter-terrorists (CT).

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Competitive CS: GO or just ks - is a first-person shooter (shooter), in which teams of five people are fighting each other on one of 7 unique locations (maps). The first team plays as the terrorists (T), and the second - is the counter-terrorists (CT).

Each map consists of 30 rounds, at the end of 15, the opponents switch roles. The T's become the CTs, and the CTs become the T's.

T's objective: to plant a bomb. The goal of the KT: is to defuse it.

The winners are those who took the fastest 16 rounds with a gap of at least 2. When the score is 15:15, overtime is called, next at 18:18, after that at 21:21, and so on.

T takes a round if:

the bomb went off;
all KTs are killed.
KTs take the round:

If the bomb is defused;
the bomb was not planted before the end of the round.
Standard CS: GO cybersports match takes place in Best of 3 formats, i.e. includes three maps. The winning team is the team that wins two of them.

There are also formats: Best of 1 (one card to one win), Best of 2 (two cards, possible draw at 1:1 and win at 2:0), and Best of 5 (five cards to three wins).

Main bets on CS: GO
The classic match in CS: GO is a Best of 3 series, to win which a team must win two of the three cards. There are no draws. Hence the total of 2.5 and handicaps to win (+1.5) and (-1.5).

Pre-match on the third card is not, because at 2-0 it may not be.

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How to pick a favorite in a CS: GO match
To bet on the supposed winner in CS, you need to study the history of face-to-face meetings of the sides, and their last games (count wins and losses, compare).

And maple - the number of maps on which the percentage of victories of the team equals or exceeds 50%. The more maple, the easier it is for the team to oppose all the others.

Some squads can show a good game only on a couple of locations, others - on four, five, or even more.

The latter have no fear that they will be left in a losing position after the picking and card-banning stage before the match.

The draft system (card selection and banning stages) at Best of 3:

1. Team #1 bans a card for selection

2. Team #2 bans the card for selection

3. Command #1 selects the map

4. Team #2 chooses a map

5. Team #1 prohibits the map to be selected

6. Command #2 disallows the map to be selected

7. The remaining card is the last in the match

Additional strength comparisons can be made by:

The number of cards in the match

If the teams have often played the maximum number of cards possible (two out of two, three out of three, five out of five) - there is no clear favorite.

Number of rounds

If the last matches ended with a small gap by rounds (2-5) - no clear favorite.

Chemistry

If the squad is recently renewed or plays with substitutions, its game may not pan out. If significant reshuffles have taken place in both teams - no clear favorite.

Cybersports clubs can change lineups or make significant roster upgrades even in the middle of the season. Make sure that in the upcoming match, the same people will play for your chosen tag as in the series that you used for analysis.

Tournaments

If both teams are often ranked next to each other in tournament standings, there is no clear favorite.

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